This is my AR15 animation set that is part of my degree project at Future Games. My goal was to practice first person animations and to get a better understanding of the technical implementation of animations to a game engine and to improve my workflow. I have had a blast working on this and learned a lot during the process.
For the character, I used the Unreal Engine Mannequin and the Animation Rigging toolkit (ART). I created the control rig for the Weapon in Maya.
Automatic Reload Animation, after bullets runs out.
Tactical Reload Animation
Fire Animations. I created four fire animations that is randomly selected.
Fire Animations, in fully automatic fire mode.
Fire Animations, in ADS mode
AR15 Control Rig