These animations were made for a Game Project at Futuregames. During these 6 week project I was in charge of the animations, rigging and skinning for the two characters in the project. I had a lot of fun working on this game and working out a good approach to tackle various aspects of gameplay animation.
The Creature was made by Saga Kalajoki and the Character was made by Sebastian Engstrand. The environment was done by the talented Hugo Svedstam and Marcus Lembke. Hugo also made props and the FX for the game and the lightning was done by Marcus.
Please check out their profiles!
https://www.artstation.com/tuggbob
https://www.artstation.com/marcuslembke
https://www.artstation.com/ikaiz
https://www.artstation.com/sebeng
Gameplay footage from Root Bloody Roots.
Gameplay footage showing the Creature crawling animation and the Character shooting and getting hurt animations.
The Creature shouldn't interrupt its movement when it was getting shot. I decided to just animate the head reacting to taking damage so it later could be merged in the state machine with the animation that is being performed at that time.
Blended walk, run and sprint animation cycle for the Character.
For the Creature I went with a simple rig containing FK arms and IK legs and tail. I also added wrist twist for the arms for better deformations.
With the Character I needed a more flexible rig. I made a FK and IK switch for both the legs and the arms and added expressions for the foot roll.